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EntityJS 1.4.7 для Minecraft 1.21.1 (NeoForge)

Релиз4 июля 2026Minecraft 1.21–1.21.1NeoForge21,1 тыс. скачиваний на Modrinth
Это не последняя версия. Последняя для 1.21.1 · NeoForge — 1.5.2Открыть 1.5.2 →

Файлы · 1

entityjs-1.4.7.jarОсновной3,45 МБСкачать
Основной · 3,45 МБ
SHA-143d8b340cc170a0508c4a3e9080d73824d20a616SHA-51206be26345a6440ae11567907418d811428c90758aaa32b774b91a708318376f4c5c40b2f040e990482622faf78259ce50bbad1ad7963dde13bf5090552f598ef
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Что изменилось

Additions
  • Added .override("someMethod()", callback) to event.createCustom() entities, letting scripts override supported Java entity methods directly.
  • .override() works with public and protected vanilla or modded entity methods when they are safe to override.
  • Added dynamic override context values like context.entity, context.args, context.get("arg0"), context.arg0, and context.arg1.
  • Added named override arguments from Parchment mappings when available, so customBuilder.override() callbacks can use names like context.partialTicks while still keeping arg0, arg1, etc. as fallback
  • Added context.superCall() for dynamic overrides, including context.superCall(...args) to call the original method with replacement arguments.
  • Added EntityJSUtils.superCall() for supported builder and modify callbacks where a context object may not be available.
  • Added EntityJSUtils.getCallbackInfo() for modifyEntity callbacks.
  • Added callback control helpers on supported contexts: context.cancel(), context.setReturnValue(value), context.returnValue(), and context.superCall().
  • Added setRenderer(context => ...) to event.createCustom() for custom renderer factories.
  • Added setRendererClass(...) to event.createCustom() for using an existing renderer class.
  • Added setModel(context => ...) to event.createCustom() for custom model factories.
  • Added support for event.createCustom() with non-living entities.
  • Added support for rendering custom non-living entities with GeckoLib or existing renderer classes.
  • Added playStepSound, playMuffledStepSound, and playCombinationStepSounds to EntityJS entity builders.
  • Added playStepSound, playMuffledStepSound, and playCombinationStepSounds to EntityJSEvents.modifyEntity().
  • Added fallback overrides for methods often needed on final entity classes: playSwimSound, doWaterSplashEffect, processFlappingMovement, and canBeHitByProjectile.
ProbeJS / Typing Improvements
  • Added better ProbeJS support for event.createCustom() builders.
  • Added ProbeJS suggestions for .override() method keys.
  • Added typed override contexts, so context.entity matches the custom entity class when possible.
  • Added typed setRendererClass("") string suggestions of viable renderer class strings
  • setRendererClass("") now suggests real renderer classes that can actually load and pass EntityJS renderer checks.
  • setRendererClass("some.class.Name") still accepts custom strings even when they are not in the suggestion list.
  • Improved dedicated server safety for ProbeJS typing generation so client-only renderer classes are not loaded on servers.
  • Replaced const with let in some ProbeJS typing examples
Changes
  • Removed setModelClass(...). Most Minecraft model classes need constructor arguments, so scripts should use setModel(context => new MyModel(...)) instead.
  • setRendererClass(...) is now the class-based shortcut for existing renderer classes.
  • setModel(...) is now the correct model API for custom models.
  • Changed canThrow default to true in ProjectileItemBuilder.
Improvements
  • Improved busy callback performance by caching faster Rhino callback invocation paths when using any EntityJS script facing callback. (30% performance increase profiled on over 500k test iterations)
  • Expanded cached callback handling across GeckoLib, AI behavior helpers, spawn placement predicates, vanilla goals, setup callbacks, and modify callbacks.
  • Added callback argument initialization so common entity arguments are ready before server-side logic runs.
  • Added callback profiling tools for debugging callback setup, JS calls, super calls, return conversion, and context creation.
  • Changed most boolean callbacks to use EntityJS’s new BooleanCallback interface.
  • Improved wrapped custom entity behavior by defaulting synced values to the original entity values.
Fixes
  • Fixed Forge remapping issues caused by methods using remap = true incorrectly.
  • Fixed PiglinEntityJS not wiring isConverting and finishConversion.
  • Fixed custom and tameable entity builders missing default movement speed values.
  • Fixed ProjectileAnimatableJS and ProjectileEntityJS world-save errors when summoned without an item.

Зависимости этой версии

KubeJSобязательная · 2101.7.2-build.381 для 1.21.1Скачать для 1.21.1 · NeoForge
Geckolibобязательная · 4.9.3 для 1.21.1Скачать для 1.21.1 · NeoForge

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