Client Base
Bringing your pause menu to physical space!
- Loaders
- FabricNeoForgeForgeQuilt
- Downloads on Modrinth
- 599
- Followers on Modrinth
- 20
- versions
- 7
- Updated
- April 2, 2026Apr 2
- Published
- in 2026
At a glance
Install in the game only; not needed on the server
Requires Connector and FFAPI on neo/forge.
STILL IN PRE-RELEASE
This mod is still in a pre-release state. This means:- All features are subject to change
- Documentation may be slim
- Examples are not present
Providing the player with a client-only room that dependencies can hook into for special functionality.
This mod adds in a new keybind and config setup that allow the user to pause their game -- but instead of a menu appearing, they spawn into a room! This room can house anything the player desires as long as they set up the correct configs and assets.
Config Schema
Web-based Config Generator based on https://misode.github.io/
MCDoc
dispatch minecraft:resource[clientbase:config] to struct ClientbaseConfig {
config_format: 1,
structure: StructureConfig,
player_start?: PlayerStartConfig,
renderers?: struct {
[string]: RendererConfig,
},
interactions?: [InteractionConfig],
easy_place?: [EasyPlaceConfig],
}
struct StructureConfig {
structure: string,
offset?: [int] @ 3,
}
struct PlayerStartConfig {
offset?: [float] @ 3,
pitch?: float,
yaw?: float,
}
struct RendererConfig {
type: RendererType,
...clientbase:renderer[[type]],
}
enum(string) RendererType {
FakeBlock = "fake_block",
BlockEntity = "block_entity",
BlockModel = "replace_state",
}
dispatch clientbase:renderer[fake_block] to struct FakeBlockRenderer {
model: #[id="model"] string,
hitbox?: [[float] @ 6],
}
dispatch clientbase:renderer[block_entity] to struct BlockEntityRenderer {
renderer: #[id="renderer"] string,
hitbox?: [[float] @ 6],
}
dispatch clientbase:renderer[replace_state] to struct BlockModelRenderer {
model: #[id="model"] string,
replace_state: struct {
block: #[id="block"] string,
state: string,
},
}
struct InteractionConfig {
type: InteractionType,
...clientbase:interaction[[type]],
}
enum(string) InteractionType {
BlockPos = "blockpos",
}
enum(string) InteractionId {
Exit = "exit",
Inventory = "inventory",
Advancements = "advancements",
Options = "options",
VideoOptions = "video_options",
}
dispatch clientbase:interaction[blockpos] to struct BlockPosInteraction {
interaction: InteractionId,
blockpos: [int] @ 3,
}
struct EasyPlaceConfig {
blockpos: [int] @ 3,
renderer: string,
} FAQ
How to install Client Base?
Install Fabric for your Minecraft version, download Client Base for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does Client Base support?
Client Base has builds for Minecraft 1.20.1, 1.21.1, 1.21.8, 26.1–26.1.1.
Is Client Base needed on the server?
Client only — no need to install it on the server