EntityBatch
Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.
- Loaders
- Fabric
- Downloads on Modrinth
- 1.1K
- Followers on Modrinth
- 3
- version
- 1
- Updated
- March 17, 2026Mar 17
- Published
- in 2026
At a glance
Install in the game only; not needed on the server
EntityBatch is a lightweight client-side performance mod for Minecraft 1.21.11 that boosts FPS by optimizing how entities are rendered each frame. Features:
Entity Render Batching — groups entities of the same type together during rendering, reducing GPU state switches and draw call overhead
Distance LOD Culling — skips rendering small entities that are too far away to see, eliminating unnecessary draw calls
Best used in: mob farms, crowded multiplayer servers, villages, and any scene with large numbers of entities Safe to use on servers — purely client-side, no gameplay changes
FAQ
How to install EntityBatch?
Install Fabric for your Minecraft version, download EntityBatch for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does EntityBatch support?
EntityBatch has builds for Minecraft 1.21.11.
Is EntityBatch needed on the server?
Client only — no need to install it on the server