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Fields

Worldgen mod that adds eight farm-field structure variants to plains biomes, complete with crops, roads, irrigation, and fences.

FabricNeoForgeForgeQuilt
Loaders
FabricNeoForgeForgeQuilt
Downloads on Modrinth
1.6K
Followers on Modrinth
10
versions
7
Updated
May 29, 2026May 29
Published
in 2026
Field · swipe

At a glance

Runs on Fabric, NeoForge, Forge and Quilt
For Minecraft 1.21.1, 1.21.11–26.1.2 …
Server only — players don't need to install it
Latest version — 1.0.0 from May 29, 2026
License MIT — free
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versions1.20.1, 1.21.1, 1.21.11–26.1.2 …

Field

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A vanilla-friendly worldgen mod that adds large, handcrafted farm fields to plains biomes. Complete with access roads, fences, and irrigation ditches, these structures seamlessly blend into the landscape to make the overworld feel truly inhabited.

Install on the server. Client installation is optional (vanilla clients can join and explore the generated fields seamlessly). Singleplayer note: Works perfectly in singleplayer. Just install it normally in your mods folder.

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE

What it does:

  • Spawns 8 terrain-aware field variants, adapting to sloped grounds, riverbanks, and flat terrain.
  • Cultivates a single crop type per field to create a realistic, unified agricultural look.
  • Surrounds crops with immersive details like wheel ruts, dirt piles, and meadow transitions.
  • Adds zero custom blocks or items — pure vanilla worldgen that works right out of the box.

Field variants included:

  • Plains row fields
  • Terrace fields
  • Lowland fields with irrigation channels
  • Riverbank fields
  • Village-edge farm plots
  • Abandoned fields (overgrown, with dead bushes)
  • Pumpkin fields
  • Melon fields

Crop families used by cultivated areas:

  • Potatoes
  • Carrots
  • Wheat
  • Beetroots
  • Pumpkins
  • Melons

Compatibility:

  • Works alongside vanilla villages and other structure mods — fields use their own structure set and biome tag, so they do not conflict with any other.
  • Safe to add to an existing world: fields only generate in newly explored chunks, so previously visited terrain is untouched.
  • Removing the mod from a world is safe — already-generated fields remain as ordinary blocks; only future generation stops.

Tuning for modpack authors: The mod ships its worldgen as a regular Minecraft datapack inside the jar, so anything you can tweak in a datapack you can override with your own datapack at higher priority:

  • Spawn frequency — data/fields/worldgen/structure_set/fields.json (spacing, separation, salt).
  • Allowed biomes — data/fields/tags/worldgen/biome/field_biomes.json. Default is conservative (plains family). Add minecraft:meadow, minecraft:sunflower_plains, etc. for wider coverage.
  • Variant weights — data/fields/worldgen/template_pool/field/start.json. Higher weight = that variant is picked more often. Good place to tone down abandoned fields or emphasize pumpkin fields.
  • Structure placement behavior — data/fields/worldgen/structure/field.json (terrain_adaptation, project_start_to_heightmap, spawn_overrides).

Locate command: /locate structure fields:field

FAQ

How to install Fields?

Install Fabric for your Minecraft version, download Fields for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Fields support?

Fields has builds for Minecraft 1.19.2, 1.20.1, 1.21.1, 1.21.11–26.1.2.

Is Fields needed on the server?

Server only — players don't need to install it

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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