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Fluidloggable

Realistic Water logic. A fork & extension for fluidlogged mod.

FabricNeoForge
Loaders
FabricNeoForge
Downloads on Modrinth
9.2K
Followers on Modrinth
63
versions
14
Updated
October 24, 2026Oct 24
Published
in 2025
Preview — All blocks can now be waterlogged · swipe

At a glance

Runs on Fabric and NeoForge
For Minecraft 1.21.1, 26.2–26.3
Needed in the game and on the server
Latest version — 3.1.3-beta.3-mc26.3 from October 24, 2026
Requires Mod Menu and Cloth Config API
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1, 26.2–26.3

About

Fluidloggable

  • A fork of the mod Fluidlogged that made ALL vanilla blocks fluidloggable.

IMG

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  • Including some functional blocks like piston arm, which could produce many interesting mechs!

  • There's also an empty tag called custom_fluidloggable where you can add custom mod support!
  • Currently supports 1.21.1, 26.x.
  • Still in beta test, bugs may occour.

Original intro

This mod allows literally any block to be waterloggable with any fluid and also allows them to pass through blocks. This done by separating fluids from all blockstates in each chunk which solves startup time and memory usage when a lot of mods are installed.

FAQ

How to install Fluidloggable?

Install Fabric for your Minecraft version, download Fluidloggable for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Fluidloggable support?

Fluidloggable has builds for Minecraft 1.21.1, 26.2–26.3.

Is Fluidloggable needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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