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HexLands (Updated)

Hexagonal world generation, Settlers of Catan style! Updated to 1.21.8+

FabricNeoForge
Loaders
FabricNeoForge
Downloads on Modrinth
1.2K
Followers on Modrinth
24
versions
6
Updated
September 13, 2026Sep 13
Published
in 2025

At a glance

Runs on Fabric and NeoForge
For Minecraft 1.21.6–26.3
Server only — players don't need to install it
Latest version — 6.4.0 from September 13, 2026
License MIT — free
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versions1.21.6–26.3

Hex Lands

This mod is an updated version of Hex Lands mod by superfluke, updated through 1.16 to 1.21.1 by alcatrazEscapee.

Features

  • Adds two world type presets: "HexLands", and "HexLands (Overworld)". The former which enables hexagonal terrain generation in both the overworld and the nether, the latter which only enables it in the overworld.
  • Each hex contains a single biome. Hexes of different types are bordered by walls.
  • Automatic compatibility with mods that add biomes to the overworld or other world generation.
  • Many options for world customization via data packs.

Configuration

Worlds are specified by World Presets. HexLands can be customized by adding a new world preset, which uses the hexlands:hexlands chunk generator. The hexlands chunk generator has the following fields:

  • type is a string identifying what generator to use. It should be hexlands:hexlands.
  • settings is a Noise Settings used by the dimension.
  • biome_source is the biome source, as in vanilla. It can be a known preset, such as "minecraft:overworld", or "minecraft:nether", or it can be a JSON object following the vanilla biome source format.
  • hex_settings is an object with parameters defining how the hexagonal grid works. It can either be a known preset, which must be one of "hexlands:overworld", "hexlands:nether", or "hexlands:the_end", or it can be an object with the following fields:

    • biome_scale (Default: 8) is the scale at which biomes are sampled to create hexes. Higher values create more random biome layouts.
    • hex_size (Default: 40) is the size of an individual hex.
    • hex_border_threshold (Default: 0.92) is a number between 0 and 1 representing how much of a hex should be covered by the border. Larger values will lead to thinner borders.
    • top_border and bottom_border are both border settings which define how the top and bottom borders of the world are built. The borders between hexes consist of a bottom border, air, and a top border. If not present, this section of the border will consist entirely of air. If present, it must have the following fields:

      • min_height: The minimum height of the border.
      • max_height: The maximum height of the border.
      • state: A block state to generate as the border state. It must be an object with the following fields:

        • Name: The name of the block
        • Properties: An object with any block state properties, such as {"snowy": "false"} that you desire to set

Example

// Below is an example object which can be used in the `generator` field of a world preset.
{
    "type": "hexlands:hexlands",
    "settings": "minecraft:overworld",
    "biome_source": {
      "type": "minecraft:multi_noise",
      "preset": "minecraft:overworld"
    },
    "hex_settings": "hexlands:overworld"
}

Gallery

Overworld Hexes Nether Hexes

FAQ

How to install HexLands (Updated)?

Install Fabric for your Minecraft version, download HexLands (Updated) for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does HexLands (Updated) support?

HexLands (Updated) has builds for Minecraft 1.21.6–26.3.

Is HexLands (Updated) needed on the server?

Server only — players don't need to install it

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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