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Intangible Effect

Added an effect that allows players flight and wall phasing.

NeoForgeForge
Loaders
NeoForgeForge
Downloads on Modrinth
595
Followers on Modrinth
7
versions
14
Updated
August 21, 2026Aug 21
Published
in 2026

At a glance

Runs on NeoForge and Forge
For Minecraft 1.21.1, 1.21.3–26.2 …
Needed in the game and on the server
Latest version — 26.1to26.2-1.0.3-neoforge from August 21, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.1, 1.21.1, 1.21.3–26.2

Intangible

When you have finally built a huge factory, a complex pipe network, or a deeply nested multiblock machine, only to find that one block you need to adjust is hidden deep within the structure.

You might wish you could slip like a ghost into the gaps between buildings, or machines, fixing the issue and then get back without breaking anything unrelated.

Intangible is made for exactly that situation.

potion

Inspired by the name of the Intangible buff from Slay the Spire, this mod adds a simple but powerful status effect: Intangible.

While a player has the Intangible effect, they can fly and pass through walls like a ghost.

The mod also recreates the damage-reduction behavior of the Intangible buff from Slay the Spire: players can reduce most incoming damage to 1 at the cost of effect duration. This behavior can be disabled in the config.

Damage Reduction

The main purpose of Intangible is wall phasing, flight, and structure maintenance. Damage reduction is only an extra feature, and it is configurable.

By default, the mod enables Intangible behavior similar to Slay the Spire:

  • Most damage above 1 is reduced to 1
  • Each successful damage reduction consumes Intangible effect duration
  • The default cost is 600 ticks, or 30 seconds
  • If the remaining duration is not enough, the effect is removed

If you only want flight and wall phasing without damage reduction, disable it in intangible-server.toml:

# intangible-server.toml
[features]
    isSlayTheSpire = false

Or change the duration cost:

# intangible-server.toml
[features]
    intangibleDurationCostOnDamage = 823

The mod also provides two damage_type tags to further control how Intangible interacts with damage types:

  • intangible:bypasses_intangible: damage types in this tag bypass the Intangible effect and are not handled by it.
  • intangible:intangible_immune_to: damage types in this tag are directly ignored while Intangible is active. By default, it includes minecraft:in_wall to prevent suffocation damage while phasing through walls.

Potions and Brewing

The mod adds two potions:

  • Potion of Intangibility
  • Long Potion of Intangibility

Their durations, recipe input potions, and recipe ingredients can all be adjusted in intangible-startup.toml.(or intangible-startup.config in 1.20.1)

These are startup config options. After changing them, restart the game or server for the changes to apply reliably.

Rendering

If you do not want the translucent overlay on Intangible players, or if you want to change its color and transparency, you can configure it in intangible-client.toml.

If you want to change the overlay texture, add assets/intangible/textures/entity/intangible_overlay.png in a resource pack.

FAQ

How to install Intangible Effect?

Install NeoForge for your Minecraft version, download Intangible Effect for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Intangible Effect support?

Intangible Effect has builds for Minecraft 1.20.1, 1.21.1, 1.21.3–26.2.

Is Intangible Effect needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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