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Scannable

One scanner to find them, and with eye candy bind them.

FabricNeoForgeForge
Loaders
FabricNeoForgeForge
Downloads on Modrinth
324K
Followers on Modrinth
178
versions
36
Updated
October 12, 2026Oct 12
Published
in 2022
Scanner inventory — A view of the scanner's inventory, top row are active modules used while scanning, bottom one is pure storage, ignored while scanning. · swipe

At a glance

Runs on Fabric, NeoForge and Forge
For Minecraft 1.21.1, 1.21.11 …
Needed in the game and on the server
Latest version — MC1.21.1-fabric-1.8.1 from October 12, 2026
Requires Architectury API, Fabric API and Forge Config API Port
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.4, 1.21.1, 1.21.11 …

Scannable is a small addition to the smart explorer's (as in your) tool-belt. Also, eye candy.

Scanning the Nether

It provides a scanner item that can survey the nearby area for points of interest. Scan results are visualized for a short while in a clean and readable manner, either as in-world highlights or appropriately positioned overlays. Did I mention eye candy yet? What results are shown depends on the modules in the scanner. Up to three modules may be installed at the same time. Default modules include:

  • animal detection (e.g. cows, pigs)
  • monster detection (e.g. zombies, creepers)
  • entity detection (configurable to a specific entity)
  • common ore detection (e.g. coal, iron)
  • rare ore detection (e.g. gold, diamond)
  • fluid detection (e.g. water, lava)
  • block detection (configurable to a specific block)
  • range booster

Unless disabled in the config, the scanner will act as a chargeable item, using the Forge energy API. The energy consumed for each scan depends on the modules installed in the scanner. The scanner can be recharged in any charger mod block that is compatible with the Forge energy API.

Last but not least, there's - you guessed it - eye candy. Here's a quick video demonstrating the mod.

A few words on performance: it is great. The server does none of the actual scanning computation, so using the scanner cannot lag servers (clients will always respect server settings though). Furthermore, scanning is distributed across several ticks (hence the charging time when using the scanner), so even on the client using the scanner there should be no noticeable impact. As for rendering, the scan wave effect is rendered using a shader and a single quad. This means it's super fast and should have no noticeable impact on FPS. Also tested on a very old laptop with no dip in FPS. Mileage when using OptiFine will vary, no guarantees it'll work.

Other mods can provide additional modules to generate different kind of scan results. If you have an idea for a module, either open an issue on this project's issue tracker or if it involves another mod, try to talk the mod's author into adding support for Scannable. They'll love that. Honest.

FAQ

How to install Scannable?

Install Fabric for your Minecraft version, download Scannable for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Scannable support?

Scannable has builds for Minecraft 1.20–1.20.2, 1.20.4, 1.21.1, 1.21.11 ….

Is Scannable needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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