TaczAttributeAdd
A mod that provides dynamic player attributes for Tacz.
NeoForgeForge
- Loaders
- NeoForgeForge
- Downloads on Modrinth
- 188K
- Followers on Modrinth
- 6
- versions
- 39
- Updated
- October 2, 2026Oct 2
- Published
- in 2025
At a glance
Runs on NeoForge and Forge
For Minecraft 1.20.1, 1.21.1
Needed in the game and on the server
Latest version — 1.4.3+1.20.1 from October 2, 2026
License LGPL-3.0-or-later — free
Where it's neededGame versions1.20.1, 1.21.1
In gamerequiredOn serverrequired
Needed both in the game and on the server
TAA Mod - Tacz Attribute Enhancement Mod
Attribute System
Damage Attributes
- Universal Firearm Damage:
taa:bullet_gundamage- Base damage bonus for all firearms
Firearm-Specific Damage Attributes
- Pistol:
taa:bullet_gundamage_pistol- Pistol-specific damage bonus - Rifle:
taa:bullet_gundamage_rifle- Rifle-specific damage bonus - Shotgun:
taa:bullet_gundamage_shotgun- Shotgun-specific damage bonus - Sniper Rifle:
taa:bullet_gundamage_sniper- Sniper rifle-specific damage bonus - SMG:
taa:bullet_gundamage_smg- Submachine gun-specific damage bonus - LMG:
taa:bullet_gundamage_lmg- Light machine gun-specific damage bonus - Launcher:
taa:bullet_gundamage_launcher- Launcher-specific damage bonus (e.g., RPGs)
Core Firearm Attributes (20 Total)
- ADS Time:
taa:ads_time- Aim speed bonus (lower = faster) - Ammo Speed:
taa:ammo_speed- Bullet velocity bonus - Armor Penetration:
taa:armor_ignore- Armor penetration capability - Effective Range:
taa:effective_range- Maximum effective shooting distance - Mobility Penalty:
taa:move_speed- Firearm movement speed reduction - Headshot Multiplier:
taa:headshot_multiplier- Headshot damage multiplier - Knockback:
taa:knockback- Bullet knockback force - Penetration Count:
taa:pierce- Bullet entity penetration count - Firing Rate:
taa:rounds_per_minute- Rounds per minute rate - Recoil:
taa:recoil- Firearm recoil reduction - Inaccuracy:
taa:inaccuracy- Bullet spread reduction (lower = better) - Weight:
taa:weight- Firearm weight reduction (lower = better) - Magazine Capacity:
taa:magazine_capacity- Magazine size bonus - Reload Time:
taa:reload_time- Reload speed bonus - Melee Damage:
taa:melee_damage- Melee attack power bonus - Melee Range:
taa:melee_distance- Melee attack range bonus - Bullet Count:
taa:bullet_count- Projectiles per shot bonus
Special Effects
- Silencing:
taa:silence- Silencing effectiveness (<1.0 activates passive silencing) - Ignite:
taa:ignitefire- Bullet fire ignition chance
Explosive System
- Explosion Radius:
taa:explosion_radius- Blast radius bonus - Explosion Damage:
taa:explosion_damage- Blast damage bonus - Explosion Knockback:
taa:explosion_knockbacknew- Blast knockback - Block Destruction:
taa:explosion_destroy_blocknew- Block destruction capability - Explosion Delay:
taa:explosion_delay- Blast delay time
Accessory Modifier System
- Melee Damage:
melee_damage- Melee attack damage - Melee Range:
melee_distance- Melee effective range - Magazine Capacity:
magazine_capacity- Magazine capacity - Reload Time:
reload_time- Reload time - Bullet Count:
bullet_count- Projectiles per shot
Attribute Value Specifications
- Base Value: 1.0 (100% effect)
- Bonus Values:
- Example: 0.5 = 50% increase (final multiplier = 1.0 + 0.5 = 1.5x)
- 1.0 = 100% increase (no additional effect)
- Boolean Attributes: 0.0 = false, 1.0 = true
- Passive Activation: Attributes like silencing automatically trigger conditions (<1.0)
Damage Calculation Modes
Configurable Modes (via taa-attributes.toml):
MAX Mode (Default)
- Formula:
Math.max(base_damage, specific_damage) - Selects higher value between base and firearm-specific damage
- Formula:
ADDITIVE Mode
- Formula:
base_damage + specific_damage - 1.0 - Combines values while preserving base damage
- Formula:
MULTIPLICATIVE Mode
- Formula:
base_damage * specific_damage - Multiplies base and firearm-specific damage
- Formula:
Technical Implementation
Core Components
PropertyCalculator: Handles all attribute calculationsPlayerAttributeHelper: Retrieves player attributesPropertyCacheUpdater: Updates calculated values in attachment cacheGunPropertiesInitializer: Dynamically initializes firearm propertiesAttributeConfig: Manages configuration settingsGunTypeContext: Tracks current firearm type context
Client/Server Architecture
- Client Safety:
- UI methods annotated with
@OnlyIn(Dist.CLIENT) - Client-side mixins configured in
taa.mixins.json No server-side client code execution
- Data Consistency:
- Modifiers fully compatible with TACZ accessory system
- Calculations performed server-side
- Attribute updates via standard
AttachmentPropertyManager
Calculation Workflow
- Event trigger during firearm attribute processing
- Firearm type identification via Tacz API
- Context setup in
GunTypeContext - Mode-based calculation execution
- Cache update with new values
- TACZ system applies final attributes
Compatibility & Configuration
Accessory System
- 5 new modifier types compatible with TACZ accessories:
- Melee damage
- Melee range
- Magazine capacity
- Reload time
- Bullet count
- Standardized implementation for cross-mod compatibility
FAQ
How to install TaczAttributeAdd?
Install NeoForge for your Minecraft version, download TaczAttributeAdd for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does TaczAttributeAdd support?
TaczAttributeAdd has builds for Minecraft 1.20.1, 1.21.1.
Is TaczAttributeAdd needed on the server?
Needed in the game and on the server
License and source
GNU Lesser General Public License v3.0 or laterfree to use and share; changes to the mod itself must be published under the same license