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Territory API

API for creating and managing in-world regions with efficient tracking, persistent storage, and simple enter/exit/tick events for gameplay mechanics like zones, arenas, and protected areas

Fabric
Loaders
Fabric
Downloads on Modrinth
79
Followers on Modrinth
0
version
1
Updated
July 5, 2026Jul 5
Published
in 2026
This is a library — other mods need it, and it adds nothing to the game by itself
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At a glance

A library: other mods need it
Runs on Fabric
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 1.0.0 from July 5, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

Territory API is a framework for defining and managing in-world regions of arbitrary shapes, providing a unified event-driven system for detecting entity interactions such as entering, exiting, and staying within zones. It offers persistent region storage tied to the world lifecycle, flexible metadata support for attaching custom data to regions, and a consistent priority system for resolving overlapping areas. The API is designed to eliminate repetitive per-tick distance checks by providing optimized spatial tracking and a clean abstraction layer for gameplay systems like arenas, protected territories, RPG zones, and environment-based mechanics.

API Documentation >> click

FAQ

How to install Territory API?

Install Fabric for your Minecraft version, download Territory API for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Territory API support?

Territory API has builds for Minecraft 1.21.1.

Is Territory API needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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