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Voxel Particles

Makes every particle 3D, even modded ones

by addavriance· Zencrypto_Decoration
FabricNeoForgeForge
Loaders
FabricNeoForgeForge
Downloads on Modrinth
135
Followers on Modrinth
6
versions
23
Updated
October 24, 2026Oct 24
Published
in 2026
Fire particles · swipe

At a glance

Runs on Fabric, NeoForge and Forge
For Minecraft 1.21.4–1.21.8, 1.21.11–26.2 …
Client only — no need to install it on the server
Latest version — 0.2.0 from October 24, 2026
License MIT — free
Where it's needed
In gamerequiredOn servernot needed

Install in the game only; not needed on the server

Game versions1.21.1, 1.21.4–1.21.8, 1.21.11–26.2 …

logo


Modrinth CurseForge GitHub Minecraft 1.21.4 to 26.2

Vanilla particles are flat cards that always face the camera. Voxel Particles turns each one into a small 3D model built from the sprite's own pixels.

Every sprite particle, vanilla or modded, is picked up automatically (even resourcepacks).

Showcase

Break block particles

break_block

Campfire smoke with real depth

campfire

Crumbs of the food you eat

eating

Potions effects particles

potions

Modded particles (as example Fire Staff from Wizards)

modded

On and off comparison

comparison

In-game settings

image image

Features

  • Any particle, any mod. Vanilla and modded sprite particles become 3D with no extra support.
  • Real crumbs. Block and item particles keep their own piece of the texture and its shape.
  • Four motions. None, gentle sway (default), spin and tumble.
  • Physical debris. Falling crumbs tumble in the air and land flat on the ground.
  • Any resource pack. Custom textures turn 3D just like the vanilla ones.
  • Knows when to back off. Distant and tiny particles stay flat, meshes are cached, and a watchdog pauses the effect for a few seconds if it ever gets too expensive.

Compatibility

Mod or contentStatus
SodiumWorks
Iris and shader packsWorks
Custom resource packsWorks
Particles from other modsWorks

One exception: particles that draw their own geometry instead of a sprite stay as they are. For example, the slash effects of Better Combat remain flat.

Configuration Change settings in game through Mod Menu, or edit config/voxelparticles.json.
OptionDefaultWhat it does
enabledtrueTurns the whole effect on and off
maxResolution16Detail: the largest model size per side, 4 to 64
lodDistance64Particles farther than this many blocks are drawn flat, 0 for no limit
excludedSpritessee belowSprite ids that always stay flat, * works as a wildcard

Block, item and other particles each have their own section: blocks, items and particles. They take the same options:

OptionDefaultWhat it does
enabledtrueMakes this kind of particle 3D
motionSWAYBILLBOARD (faces the camera like vanilla), SWAY, SPIN or TUMBLE
depth1.0 (3.0 for blocks)Thickness, 0.1 to 4. At 1.0 every pixel is a cube
shading1.0How much darker the sides are than the front, 0 to 1
motionSpeed1.0Speed of sway, spin and tumble, 0 to 5
tumbleDebristrueCrumbs tumble in the air and land flat (blocks and items only)
{
  "blocks": { "depth": 3.0, "motion": "TUMBLE" },
  "items": { "depth": 1.0, "motion": "TUMBLE" },
  "particles": { "depth": 0.3, "motion": "SWAY" }
}
Keeping a particle flat

Big effects like sweeps and explosions look better flat, so a few sprites are excluded out of the box:

"excludedSprites": [
  "minecraft:sweep_*",
  "minecraft:sonic_boom_*",
  "minecraft:flash",
  "minecraft:explosion_*",
  "minecraft:shriek",
  "minecraft:vibration",
  "minecraft:missingno"
]

Add the id of any other particle sprite you want to keep flat, for example "somemod:glow".

Development

Build from source

Gradle has to run on Java 25 (the Loom version used requires it). The mod itself targets Java 21 or 25 depending on the Minecraft version.

./gradlew dist                            # every target, jars go to dist/
./gradlew build -Ptargets=1.21.4-fabric   # a single target

Project layout:

PathContents
core/Code that does not touch Minecraft
`mc//`API layers shared by several Minecraft versions
loader/Loader entry points
`versions//`One target each; version.properties lists the layers it uses

FAQ

How to install Voxel Particles?

Install Fabric for your Minecraft version, download Voxel Particles for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Voxel Particles support?

Voxel Particles has builds for Minecraft 1.20.4, 1.21.1, 1.21.4–1.21.8, 1.21.11–26.2 ….

Is Voxel Particles needed on the server?

Client only — no need to install it on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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