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Chapters

GameStages-style chapter progression for NeoForge. Lock items, fluids, recipes, and more behind named stages. For Minecraft 1.21 and 26.

NeoForge
Loaders
NeoForge
Downloads on Modrinth
672
Followers on Modrinth
0
versions
3
Updated
August 2, 2026Aug 2
Published
in 2026

At a glance

Runs on NeoForge
For Minecraft 1.21.1, 26.1.2
Needed in the game and on the server
Latest version — 2.0 from August 2, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1, 26.1.2

Documentation & examples: GitHub Wiki

Chapters turns your pack into a story of unlocks. You name each step a chapter, lock the content that belongs later, and only open it when players earn that chapter: quest reward, script, or admin command.

Works on Minecraft 1.21 (Chapters 1.x) and Minecraft 26 (Chapters 2.x). Inspired by GameStages / ItemStages, built for NeoForge packs that want progression without fighting half a dozen half-integrations.

What it does for your pack

  • Gate the next era: Keep netherite, Create, Mekanism, or a whole mod locked until players finish the early game.
  • Hide the spoilers: With JEI, locked items and recipes stay out of the recipe book until unlocked.
  • Enforce on the server: Locked items cannot be picked up or crafted (vanilla crafting), and they are dropped from inventory if somehow obtained early.
  • Lock more than items: Fluids (buckets, placement, transfers), recipes by id, and Mekanism chemicals when Mekanism is present.
  • One chapter, one mod: Lock everything from a mod with a single entry when you want a clean “era” boundary.
  • Solo or party: With FTB Teams, the whole party shares unlocks. With FTB Quests, grant or require chapters using the built-in Stage reward / task fields.
  • Your tools: Define chapters with datapacks and/or KubeJS; grant them with commands, quests, or scripts.

Good use cases

  • Age / chapter packs where each biome or tech tree opens over time
  • Softening early JEI overwhelm by revealing content as players progress
  • Multiplayer co-op where the team unlocks the next chapter together
  • Quest-driven packs that already use FTB Quests and want stages that actually block items

Optional integrations

IntegrationWhat you get
JEILocked content hidden client-side until unlock
KubeJSDefine chapters and grant/check them from scripts
FTB Library + QuestsStage Reward, Stage Task, Stage Required, no extra plugin
FTB TeamsShared team unlocks for the whole party
MekanismChemical gating when a matching Mekanism build is available

Setup in short

The jar ships no preset chapters: you add your own.

  1. Define a chapter (datapack JSON or KubeJS).
  2. /reload (or restart scripts).
  3. Test with /chapters check, then /chapters add.

Full syntax, examples, and troubleshooting live on the wiki. Sample scripts: examples/kubejs.

Commands: /chapters add|remove|list|check|reload

Compatibility

VersionJar
Minecraft 1.21 (NeoForge 21.1, Java 21)Chapters 1.x
Minecraft 26 (NeoForge 26.1, Java 25)Chapters 2.x

Vanilla crafting is blocked server-side today; other stations may still differ between JEI hide and server block; details on the wiki.

Links

Issues and suggestions are welcome on GitHub.

FAQ

How to install Chapters?

Install NeoForge for your Minecraft version, download Chapters for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Chapters support?

Chapters has builds for Minecraft 1.21.1, 26.1.2.

Is Chapters needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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