Client Projectiles
Client-side projectile prediction for arrows, pearls, potions, and more
- Loaders
- Fabric
- Downloads on Modrinth
- 15.8K
- Followers on Modrinth
- 10
- versions
- 37
- Updated
- October 10, 2026Oct 10
- Published
- in 2026
At a glance
Install in the game only; not needed on the server
Client Projectiles!
This mod creates client-sided predicitions for thrown entities and projectiles, specifically:
- Ender Pearls
- Windcharges
- Experience Bottles
- Splash/Lingering Potions
- Arrows shot from a Crossbow/Bow
Information
For the interactions listed above, this mod provides visual predictions through the client, rather than waiting for the server to do so. This mod improves the feeling of responsiveness on high ping, while providing no competitive advantage.
It's important to note that this mod does not provide any optimizations to these interactions, and arguebly is impossible to do so viably due to the randomness (divergence) applied to these entities on the server. Attempting to optimize these interactions (for example, applying knockback from the windcharge on the client before server confirmation would most certainly flag anti-cheat and would not be competitively viable). This mod adds visual predictions, often corrected by the server regardless, and nothing more.
Credits
- Mod: Walksy
- Icon Design: Maya
FAQ
How to install Client Projectiles?
Install Fabric for your Minecraft version, download Client Projectiles for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does Client Projectiles support?
Client Projectiles has builds for Minecraft 1.21–26.3.
Is Client Projectiles needed on the server?
Client only — no need to install it on the server