DevTools
A utility mod, that enables you to select different parts of your world and see information about them and debug them.
- Loaders
- Fabric
- Downloads on Modrinth
- 441
- Followers on Modrinth
- 4
- versions
- 20
- Updated
- November 4, 2026Nov 4
- Published
- in 2026
At a glance
Install in the game only; not needed on the server

DevTools is a client-side Fabric mod for Minecraft 1.14.4 through 26.3 that adds a powerful Inspect mode to your game. By freezing your movement and unlocking your cursor, you can point at blocks, fluids, dropped items, and entities to read rich, debug-style data directly on your screen.
It features customizable layouts, deep NBT-style data dumps, a registry browser (blocks, biomes, structures and entities), side-by-side Compare mode, biome coverage estimates, and clipboard copying.
Requirements & Versioning
| Requirement | Version / Constraint | Notes |
|---|---|---|
| Minecraft | 1.14.4 – 26.3 | Available for 1.14.4, 1.15.2, 1.16.5, 1.17.1/1.18.x, 1.19.4, 1.20.4, 1.21.5, 26.1, 26.2 and 26.3. |
| Mod Loader | Fabric Loader >=0.14.21 | Newer minimums apply on newer versions (1.20: 0.15.11, 1.21: 0.19.2, 26.1: 0.18.6, 26.2: 0.19.3, 26.3: 0.20.1). Client-side only. Safe to leave in your mods folder when joining servers. |
| Fabric API | Required — match your game version | The mod uses the keybinding, lifecycle, networking and rendering modules, so it will not load without Fabric API. |
| Release | 1.0.1.4 | Same release for every supported Minecraft version. |
| Quilt | QFAPI | Supported on Quilt Loader in the 1.18.2 – 1.20.1 range. |
Quick Start
- Install Fabric, then drop DevTools and the matching Fabric API into your
modsfolder. - Launch the game and enter a world.
- Press F6 (default) to toggle Inspect mode.
- Move your mouse over blocks or creatures, and Left-Click to select them.
- Press M to expand detailed data for your selected target, or click the ↗ Expand bar at the bottom of the HUD.
- Type into the Search field to browse blocks, biomes, structures and entities.
- Head to Options -> DevTools… to tweak colours, toggle data lines, or change the layout.
How Inspect Mode Works
When you turn Inspect mode on, the game adjusts your interactions so you can focus on the environment data.
| Feature | Behaviour |
|---|---|
| Movement | You stay completely still. Movement is suppressed so you do not accidentally walk away from your inspection point. |
| Mouse Freedom | Your cursor is unlocked. Vanilla left-click does not punch blocks or attack; it is used exclusively for selecting targets. |
| Smart Raycasting | The mod picks targets based on camera + cursor. You can target blocks, flowing fluids, item entities on the ground, XP orbs, and mobs. |
| World Outlines | A thin outline shows what you are hovering over. A thicker, brighter outline shows what you have selected. |
| Scrolling | Use your mouse wheel over the info panel, search results, detail window or compare list to scroll through long text. |
| Registry Search | Search blocks, biomes, structures and entities at once; results are grouped by category and open in the detail window. |
| Detail Window | The ↗ Expand window button opens a large window with the complete dump and its own attribute filter. |
| Compare Mode | With a target selected, press Ctrl+C to open a comparison browser and pick a second block to compare against. |
Keybinds
All keys can be remapped under Controls -> DevTools. The info panel always displays the actual names of the keys you have currently bound.
| Action | Default Key | Description |
|---|---|---|
| Toggle Inspect | F6 | Turns Inspect mode on and off. |
| Select Target | Left Mouse | Locks the HUD onto the hovered block/entity. Click the same target again to deselect. |
| More Info | M | Toggles the detailed NBT/data dump. |
| Free Player | Hold L-Alt | Restores movement and camera while keeping Inspect on. |
| Copy Value | Ctrl + Click | Click any line in the HUD to copy its value to your clipboard. |
| Copy Popup | Ctrl + Shift + Click | Opens a cursor popup with Copy Key, Copy Value and Copy Line. |
| Compare Mode | Ctrl + C | With a selection, opens the compare browser. |
Free Camera (Alt Mode)
If you hold Left Alt, you temporarily get your movement and camera controls back. Raycast updates are frozen, so the outlines stay fixed to your last targets, and the HUD becomes transparent so you can see the world.
Menu Suspensions
Opening any fullscreen menu (for example the Pause or Inventory screen) suspends and freezes raycasting and its updates, so you won't mess up your selection.
The Info Panel (HUD)
The HUD is designed to provide immediate summary data, with the option to expand into detailed categories.
- Header: Shows if you are HOVERING or have a target SELECTED. Includes the icon of the selected block/entity, display name, and registry ID. Rarity colours automatically match vanilla Minecraft tiers (common, uncommon, rare, epic).
- Summary: Quick facts like coordinates, HP for living entities, or drop info for items.
- Search: Filters the visible lines/targets without leaving the world.
- Expand window Button: The ↗ Expand window button at the bottom opens the full-screen detail window for the selected (or hovered) target.
- Detailed Info ("More Info"): Hitting
Mopens a categorized text dump. Default category order:Source,Item Form,State Properties,Block Data,BlockEntity,Environment,Type,Identity,State,Living,Equipment,Effects,Mob,Raw NBT. - Biome coverage: Biome details include an
Estimated coverageline (see below). - Boolean Styling:
true/falselines are coloured distinctly for quick scanning. - Copy Feedback: Successfully copying a line flashes a quick "copied" message.
Registry Browser
The search box covers four categories:
| Category | Results shown | Limit | Icon |
|---|---|---|---|
| Blocks | Every matching block that has an item form | unlimited | Block item icon |
| Biomes | Matching biomes | 5 | Generated biome sprite |
| Structures | Matching structures | 5 | Structure icon |
| Entities | Matching entity types | unlimited | Spawn egg icon |
Results are grouped under collapsible category headers with a match count. Matching is case-insensitive against both the registry ID and the display name; _, / and spaces count as word boundaries, multi-word queries require every word to match, and also one typo is tolerated for words of four or more characters (acient -> ancient). Click an entry to open its detail window. The detail window's own search field filters the displayed attributes; the compare window has a separate block search.
Biome Coverage
| Versions | How it is computed |
|---|---|
| 1.19+ | Exact share of the vanilla multi-noise overworld climate preset. |
| 1.14 – 1.18 | World generation is layer-based, so the mod samples an independent copy of the overworld biome source across the whole world in the background. A measuring… percentage is shown until the result is ready. |
| Multiplayer | n/a — the client has no access to the server's biome source. |
The result is specific to the current world seed.
Detail & Compare Windows
- Detail window — the full dump for one target, with an attribute search field, scrolling and line copying.
- Compare window — opened with Ctrl+C. It has its own block search list; pick a block to view a side-by-side attribute comparison against the selected target.
Settings Menu
Options -> DevTools… opens the settings menu. The button is placed under the FOV slider, in the middle.
| Button | Opens |
|---|---|
| HUD | Submenu for Colours and Preferences |
| Keybinds | Vanilla Key Bindings screen |
| Layout | Panel corner positioning and category ordering |
Technical stuff
Configuration File (devtools.properties)
Location: .minecraft/config/devtools.properties
| Key | Type | Purpose |
|---|---|---|
tutorialSeen | true / false | Tutorial already shown / skipped forever |
| `hud.color.` | 8 hex digits AARRGGBB | HUD colour overrides (see table below) |
| `pref.` | true / false | Per-line / per-section HUD preference |
layout.position | TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | Inspector panel corner |
layout.categoryOrder | Comma-separated names | Custom More info category order |
HUD Colours Screen
Each line has a colour square, a hex code field, a copy button, and a reset button. Clicking the square opens a colour picker with Hue, Saturation, and Brightness sliders.
HUD Colour Keys (hud.color.*)
| Config suffix | UI label | Role |
|---|---|---|
bg | Background | Panel fill |
borderTop | Border (top) | Top accent line |
headerBg | Header background | Header band |
header | Header label | “HOVERING” / “SELECTED” text |
category | Category label | Section titles in dumps |
key | Property key | Text before : |
value | Property value | Text after : |
dim | Dim text | Hints / secondary lines |
scrollbar | Scrollbar track | Scroll gutter |
scrollThumb | Scrollbar thumb | Scroll handle |
boolTrue | True value | Boolean badge / styling |
boolFalse | False value | Boolean badge / styling |
(Note: Item rarity colours are strictly tied to vanilla and are not configurable here).
HUD Preferences Screen
You can toggle exactly which lines show up. The top row, All Preferences, sets every other box on or off together.
General Preferences
| Key | Label |
|---|---|
pref.showIcon | Show icon |
pref.showId | Show identifier |
Block-related Preferences
| Key | Label |
|---|---|
pref.block.source | Source mod |
pref.block.destroyTime | destroyTime |
pref.block.resistance | resistance |
pref.block.lightEmit | lightEmit |
pref.block.lightDamp | lightDamp |
pref.block.friction | friction |
pref.block.speedFactor | speedFactor |
pref.block.jumpFactor | jumpFactor |
pref.block.isSolid | isSolid |
pref.block.isAir | isAir |
pref.block.liquid | liquid |
pref.block.blocksMotion | blocksMotion |
pref.block.canOcclude | canOcclude |
pref.block.redstone | redstone |
pref.block.randomTick | randomTick |
pref.block.ignitedByLava | ignitedByLava |
pref.block.stateProps | State properties |
pref.block.blockEntity | Block entity NBT |
pref.block.environment | Environment (biome/light) |
Entity-related Preferences
| Key | Label |
|---|---|
pref.entity.source | Source mod |
pref.entity.category | category |
pref.entity.dimensions | dimensions |
pref.entity.fireImmune | fireImmune |
pref.entity.uuid | UUID |
pref.entity.customName | customName |
pref.entity.tags | tags |
pref.entity.onGround | onGround |
pref.entity.invulnerable | invulnerable |
pref.entity.silent | silent |
pref.entity.glowing | glowing |
pref.entity.noGravity | noGravity |
pref.entity.frozen | frozen |
pref.entity.inWater | inWater |
pref.entity.onFire | onFire |
pref.entity.HP | HP |
pref.entity.armor | armor |
pref.entity.isBaby | isBaby |
pref.entity.effects | Active effects |
pref.entity.equipment | Equipment |
pref.entity.noAI | noAI |
pref.entity.persistent | persistent |
pref.entity.leftHanded | leftHanded |
pref.entity.target | target |
pref.entity.owner | owner |
pref.entity.rawNbt | Raw NBT |
Layout Screen
| Control | Cycles through |
|---|---|
| Window position | Top Left -> Top Right -> Bottom Left -> Bottom Right |
| Ordering | Default, then “** First**” for each known category. |
Remember to press Save on the Colours, Preferences, and Layout screens to keep your changes.
Version differences
Older clients do not expose every data point. Instead of dropping lines, the mod shows a dim (unavailable on …) note:
| Data point | First available |
|---|---|
speedFactor, jumpFactor, suffocating, requiresTool per block | 1.15+ |
| Biome tags | 1.16+ |
| Datapack structure codec, jigsaw details, per-structure tags | 1.16+ / 1.17+ |
| Beehive block entity dump | 1.15+ |
| Ambient and music biome sounds | 1.16+ |
| Multi-noise climate parameters, raw biome JSON | 1.16+ |
| Biome fog, particles and colour overrides | 1.15+ |
| Exact biome coverage from the climate preset | 1.19+ |
Data that exists only server-side (tick cost, block update history, per-chunk batch statistics) is shown as requires server debug, because a client-only mod cannot read it.
License
DevTools is released under the MIT License.
FAQ
How to install DevTools?
Install Fabric for your Minecraft version, download DevTools for the same version and loader, put the file into the mods folder and launch the game with the loader profile.
Which Minecraft versions does DevTools support?
DevTools has builds for Minecraft 1.14–26.3.
Is DevTools needed on the server?
Client only — no need to install it on the server