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DevTools

A utility mod, that enables you to select different parts of your world and see information about them and debug them.

Fabric
Loaders
Fabric
Downloads on Modrinth
441
Followers on Modrinth
4
versions
20
Updated
November 4, 2026Nov 4
Published
in 2026
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At a glance

Runs on Fabric
For Minecraft 1.14–26.3
Client only — no need to install it on the server
Latest version — 1.0.1.4 from November 4, 2026
Requires Fabric API
License MIT — free
Where it's needed
In gamerequiredOn servernot needed

Install in the game only; not needed on the server

Game versions1.14–26.3

DevTools Banner

DevTools is a client-side Fabric mod for Minecraft 1.14.4 through 26.3 that adds a powerful Inspect mode to your game. By freezing your movement and unlocking your cursor, you can point at blocks, fluids, dropped items, and entities to read rich, debug-style data directly on your screen.

It features customizable layouts, deep NBT-style data dumps, a registry browser (blocks, biomes, structures and entities), side-by-side Compare mode, biome coverage estimates, and clipboard copying.


Requirements & Versioning

RequirementVersion / ConstraintNotes
Minecraft1.14.4 – 26.3Available for 1.14.4, 1.15.2, 1.16.5, 1.17.1/1.18.x, 1.19.4, 1.20.4, 1.21.5, 26.1, 26.2 and 26.3.
Mod LoaderFabric Loader >=0.14.21Newer minimums apply on newer versions (1.20: 0.15.11, 1.21: 0.19.2, 26.1: 0.18.6, 26.2: 0.19.3, 26.3: 0.20.1). Client-side only. Safe to leave in your mods folder when joining servers.
Fabric APIRequired — match your game versionThe mod uses the keybinding, lifecycle, networking and rendering modules, so it will not load without Fabric API.
Release1.0.1.4Same release for every supported Minecraft version.
QuiltQFAPISupported on Quilt Loader in the 1.18.2 – 1.20.1 range.

Quick Start

  1. Install Fabric, then drop DevTools and the matching Fabric API into your mods folder.
  2. Launch the game and enter a world.
  3. Press F6 (default) to toggle Inspect mode.
  4. Move your mouse over blocks or creatures, and Left-Click to select them.
  5. Press M to expand detailed data for your selected target, or click the ↗ Expand bar at the bottom of the HUD.
  6. Type into the Search field to browse blocks, biomes, structures and entities.
  7. Head to Options -> DevTools… to tweak colours, toggle data lines, or change the layout.

How Inspect Mode Works

When you turn Inspect mode on, the game adjusts your interactions so you can focus on the environment data.

FeatureBehaviour
MovementYou stay completely still. Movement is suppressed so you do not accidentally walk away from your inspection point.
Mouse FreedomYour cursor is unlocked. Vanilla left-click does not punch blocks or attack; it is used exclusively for selecting targets.
Smart RaycastingThe mod picks targets based on camera + cursor. You can target blocks, flowing fluids, item entities on the ground, XP orbs, and mobs.
World OutlinesA thin outline shows what you are hovering over. A thicker, brighter outline shows what you have selected.
ScrollingUse your mouse wheel over the info panel, search results, detail window or compare list to scroll through long text.
Registry SearchSearch blocks, biomes, structures and entities at once; results are grouped by category and open in the detail window.
Detail WindowThe ↗ Expand window button opens a large window with the complete dump and its own attribute filter.
Compare ModeWith a target selected, press Ctrl+C to open a comparison browser and pick a second block to compare against.

Keybinds

All keys can be remapped under Controls -> DevTools. The info panel always displays the actual names of the keys you have currently bound.

ActionDefault KeyDescription
Toggle InspectF6Turns Inspect mode on and off.
Select TargetLeft MouseLocks the HUD onto the hovered block/entity. Click the same target again to deselect.
More InfoMToggles the detailed NBT/data dump.
Free PlayerHold L-AltRestores movement and camera while keeping Inspect on.
Copy ValueCtrl + ClickClick any line in the HUD to copy its value to your clipboard.
Copy PopupCtrl + Shift + ClickOpens a cursor popup with Copy Key, Copy Value and Copy Line.
Compare ModeCtrl + CWith a selection, opens the compare browser.

Free Camera (Alt Mode)

If you hold Left Alt, you temporarily get your movement and camera controls back. Raycast updates are frozen, so the outlines stay fixed to your last targets, and the HUD becomes transparent so you can see the world.

Menu Suspensions

Opening any fullscreen menu (for example the Pause or Inventory screen) suspends and freezes raycasting and its updates, so you won't mess up your selection.


The Info Panel (HUD)

The HUD is designed to provide immediate summary data, with the option to expand into detailed categories.

  • Header: Shows if you are HOVERING or have a target SELECTED. Includes the icon of the selected block/entity, display name, and registry ID. Rarity colours automatically match vanilla Minecraft tiers (common, uncommon, rare, epic).
  • Summary: Quick facts like coordinates, HP for living entities, or drop info for items.
  • Search: Filters the visible lines/targets without leaving the world.
  • Expand window Button: The ↗ Expand window button at the bottom opens the full-screen detail window for the selected (or hovered) target.
  • Detailed Info ("More Info"): Hitting M opens a categorized text dump. Default category order: Source, Item Form, State Properties, Block Data, BlockEntity, Environment, Type, Identity, State, Living, Equipment, Effects, Mob, Raw NBT.
  • Biome coverage: Biome details include an Estimated coverage line (see below).
  • Boolean Styling: true / false lines are coloured distinctly for quick scanning.
  • Copy Feedback: Successfully copying a line flashes a quick "copied" message.

Registry Browser

The search box covers four categories:

CategoryResults shownLimitIcon
BlocksEvery matching block that has an item formunlimitedBlock item icon
BiomesMatching biomes5Generated biome sprite
StructuresMatching structures5Structure icon
EntitiesMatching entity typesunlimitedSpawn egg icon

Results are grouped under collapsible category headers with a match count. Matching is case-insensitive against both the registry ID and the display name; _, / and spaces count as word boundaries, multi-word queries require every word to match, and also one typo is tolerated for words of four or more characters (acient -> ancient). Click an entry to open its detail window. The detail window's own search field filters the displayed attributes; the compare window has a separate block search.

Biome Coverage

VersionsHow it is computed
1.19+Exact share of the vanilla multi-noise overworld climate preset.
1.14 – 1.18World generation is layer-based, so the mod samples an independent copy of the overworld biome source across the whole world in the background. A measuring… percentage is shown until the result is ready.
Multiplayern/a — the client has no access to the server's biome source.

The result is specific to the current world seed.

Detail & Compare Windows

  • Detail window — the full dump for one target, with an attribute search field, scrolling and line copying.
  • Compare window — opened with Ctrl+C. It has its own block search list; pick a block to view a side-by-side attribute comparison against the selected target.

Settings Menu

Options -> DevTools… opens the settings menu. The button is placed under the FOV slider, in the middle.

ButtonOpens
HUDSubmenu for Colours and Preferences
KeybindsVanilla Key Bindings screen
LayoutPanel corner positioning and category ordering
Technical stuff

Configuration File (devtools.properties)

Location: .minecraft/config/devtools.properties

KeyTypePurpose
tutorialSeentrue / falseTutorial already shown / skipped forever
`hud.color.`8 hex digits AARRGGBBHUD colour overrides (see table below)
`pref.`true / falsePer-line / per-section HUD preference
layout.positionTOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHTInspector panel corner
layout.categoryOrderComma-separated namesCustom More info category order

HUD Colours Screen

Each line has a colour square, a hex code field, a copy button, and a reset button. Clicking the square opens a colour picker with Hue, Saturation, and Brightness sliders.

HUD Colour Keys (hud.color.*)

Config suffixUI labelRole
bgBackgroundPanel fill
borderTopBorder (top)Top accent line
headerBgHeader backgroundHeader band
headerHeader label“HOVERING” / “SELECTED” text
categoryCategory labelSection titles in dumps
keyProperty keyText before :
valueProperty valueText after :
dimDim textHints / secondary lines
scrollbarScrollbar trackScroll gutter
scrollThumbScrollbar thumbScroll handle
boolTrueTrue valueBoolean badge / styling
boolFalseFalse valueBoolean badge / styling

(Note: Item rarity colours are strictly tied to vanilla and are not configurable here).


HUD Preferences Screen

You can toggle exactly which lines show up. The top row, All Preferences, sets every other box on or off together.

General Preferences

KeyLabel
pref.showIconShow icon
pref.showIdShow identifier

Block-related Preferences

KeyLabel
pref.block.sourceSource mod
pref.block.destroyTimedestroyTime
pref.block.resistanceresistance
pref.block.lightEmitlightEmit
pref.block.lightDamplightDamp
pref.block.frictionfriction
pref.block.speedFactorspeedFactor
pref.block.jumpFactorjumpFactor
pref.block.isSolidisSolid
pref.block.isAirisAir
pref.block.liquidliquid
pref.block.blocksMotionblocksMotion
pref.block.canOccludecanOcclude
pref.block.redstoneredstone
pref.block.randomTickrandomTick
pref.block.ignitedByLavaignitedByLava
pref.block.statePropsState properties
pref.block.blockEntityBlock entity NBT
pref.block.environmentEnvironment (biome/light)

Entity-related Preferences

KeyLabel
pref.entity.sourceSource mod
pref.entity.categorycategory
pref.entity.dimensionsdimensions
pref.entity.fireImmunefireImmune
pref.entity.uuidUUID
pref.entity.customNamecustomName
pref.entity.tagstags
pref.entity.onGroundonGround
pref.entity.invulnerableinvulnerable
pref.entity.silentsilent
pref.entity.glowingglowing
pref.entity.noGravitynoGravity
pref.entity.frozenfrozen
pref.entity.inWaterinWater
pref.entity.onFireonFire
pref.entity.HPHP
pref.entity.armorarmor
pref.entity.isBabyisBaby
pref.entity.effectsActive effects
pref.entity.equipmentEquipment
pref.entity.noAInoAI
pref.entity.persistentpersistent
pref.entity.leftHandedleftHanded
pref.entity.targettarget
pref.entity.ownerowner
pref.entity.rawNbtRaw NBT

Layout Screen

ControlCycles through
Window positionTop Left -> Top Right -> Bottom Left -> Bottom Right
OrderingDefault, then “** First**” for each known category.

Remember to press Save on the Colours, Preferences, and Layout screens to keep your changes.

Version differences

Older clients do not expose every data point. Instead of dropping lines, the mod shows a dim (unavailable on …) note:

Data pointFirst available
speedFactor, jumpFactor, suffocating, requiresTool per block1.15+
Biome tags1.16+
Datapack structure codec, jigsaw details, per-structure tags1.16+ / 1.17+
Beehive block entity dump1.15+
Ambient and music biome sounds1.16+
Multi-noise climate parameters, raw biome JSON1.16+
Biome fog, particles and colour overrides1.15+
Exact biome coverage from the climate preset1.19+

Data that exists only server-side (tick cost, block update history, per-chunk batch statistics) is shown as requires server debug, because a client-only mod cannot read it.


License

DevTools is released under the MIT License.

FAQ

How to install DevTools?

Install Fabric for your Minecraft version, download DevTools for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does DevTools support?

DevTools has builds for Minecraft 1.14–26.3.

Is DevTools needed on the server?

Client only — no need to install it on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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