Skip to content

Dynamic Falling Tree

Topple trees with realistic physics! Features dynamic tipping, fragile leaf collisions, and full configuration support via ModMenu.

Fabric
Loaders
Fabric
Downloads on Modrinth
904
Followers on Modrinth
5
version
1
Updated
May 22, 2026May 22
Published
in 2026

At a glance

Runs on Fabric
For Minecraft 1.21.1
Needed in the game and on the server
Latest version — 1.0.0 from May 22, 2026
Requires Mod Menu and Fabric API
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.21.1

Dynamic Falling Tree

Realistic tree falling physics for Minecraft 1.21.1 (Fabric). When you chop a tree, it falls over using rigid-body physics instead of instantly disappearing.

Tree falling demo

In-game screenshot

What It Does

  • Chopping the base log of a tree causes the entire tree to tip over and fall using real physics simulation.
  • Blocks are removed flicker-free via a BARRIER -> AIR sequence in the same server tick.
  • Trees spawn impact smoke particles when they hit the ground.
  • Leaves break naturally after the tree settles, with vanilla particle effects.
  • Works on rootless/floating trees as well as grounded ones.

Requirements

DependencyVersion
Minecraft1.21.1
Fabric Loader>= 0.16.9
Fabric API>= 0.110.0+1.21.1
Sable>= 1.2.2

Installation

  1. Install Fabric Loader for 1.21.1.
  2. Download Sable and place it in your mods/ folder.
  3. Download this mod's JAR and place it in mods/.
  4. Launch and chop a tree.

Configuration

Config file auto-generates at .minecraft/config/treephysics.properties:

rootless_tree_detection=true
requires_axe=false
prevent_interacting_with_trees=true
rooted_dirt_generation=true
impulse_torque=2.0
impulse_force=1.5
OptionDescriptionDefault
rootless_tree_detectionAllow floating trees to fall.true
requires_axeOnly trigger physics when holding an axe.false
prevent_interacting_with_treesBlock placing/using items on falling trees.true
rooted_dirt_generationGenerate rooted dirt under naturally spawned trees.true
impulse_torqueRotational force applied to falling trees.2.0
impulse_forceLinear push force applied to falling trees.1.5

How It Works

  1. Detection: Breaking a log triggers a flood-fill search for connected logs, leaves, and attached blocks.
  2. Validation: The detected structure is validated as a tree (must have a root on dirt or have leaves if rootless mode is on).
  3. Assembly: Valid tree blocks are converted into a Sable ServerSubLevel — a physics-backed block container with independent collision and transform.
  4. Flicker Fix: Original world blocks are replaced with BARRIER, then immediately AIR, preventing any visual flicker.
  5. Impulse: A directional force and torque are applied based on the player's position, causing the tree to tip over.
  6. Impact & Decay: While falling, the server tracks velocity. Ground contact spawns smoke particles. After settling, leaves break naturally.

Technical Details

  • Built on the Sable physics engine using SubLevel rigid-body simulation.
  • All physics runs server-side and syncs to clients over the network.
  • Singleplayer and multiplayer compatible.
  • Licensed under MIT.

FAQ

How to install Dynamic Falling Tree?

Install Fabric for your Minecraft version, download Dynamic Falling Tree for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Dynamic Falling Tree support?

Dynamic Falling Tree has builds for Minecraft 1.21.1.

Is Dynamic Falling Tree needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

The site uses cookies: the necessary ones for sign-in and the theme, plus the Yandex Metrica and LiveInternet visit counters — they show us how the site is used. We have no advertising cookies. More