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Equal Loot

Adds a configurable per player mob loot system

FabricNeoForge
Loaders
FabricNeoForge
Downloads on Modrinth
586
Followers on Modrinth
2
versions
12
Updated
September 18, 2026Sep 18
Published
in 2026

At a glance

Runs on Fabric and NeoForge
For Minecraft 1.21.11, 26.1.2–26.3 …
Server only — players don't need to install it
Latest version — 26.3-1.1.0-neoforge from September 18, 2026
License MIT — free
Where it's needed
In gamenot neededOn serverrequired

Install on the server only; players don't need it

Game versions1.21.1, 1.21.11, 26.1.2–26.3

neoforge fabric

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Equal Loot

Equal loot is a simple mod that allows mobs to drop their loot multiple times for each player that assisted in its kill. Only the player the drop it's for can see and pickup the items.

Additionally, the mod offers various configuration to change the behaviour of this system.

By default, player based loot is only enabled for bosses (mobs in the c:bosses tag).
A maximum of 5 players that hit the boss within the last 15 seconds and dealt at least 5% of the mobs health receive the loot (sorted by the damage done).
Note that the player who killed the mob is not guaranteed to also receive its loot. If they do not meet the requirements they will only receive the mobs loot if the maximum player amount is not reached.

⚙️ Configuration

The configuration of this mod is data-driven meaning you would need to create a datapack to change the behaviour.

A config is defined via a file under `data//equal_loot/entity` and have the following format:

{
  "include": <Holder>, // A tag or list of entities that apply to this config
  "exclude": <Holder>, // A tag or list of entities that are excluded from this config
  "max_players": <integer>, // The amount of players that can receive the loot at max. Set to 0 to have no limit
  "min_damage": <float>, // The minimum damage a player needs to do to count
  "percentage": <true | false>, // If true min_damage is treated as a percentage value based on the mobs max health. Otherwise min_damage is the flat amount of damage required
  "damaged_within": <integer>, // Time in ticks the player needed to hit the mobs within to count. So if the player hasnt hit the mob in this time they wont receive the loot
  "killer_handling": <"always" | "fill" | "requirements">, // How the loot of the killing player should be handled. See below
  "priority": <integer>, // Only relevant if a config overlaps with another. This defines which config will take precedence then
}

Killer Handling:
always: The killing player always receives the loot
fill: If the killing player does not meet the requirement (dealing enough damage or hit the mob since x ticks) they only receive the loot if max_players is not reached
requirements: If the killing player does not meet the requirements they do not receive the loot

Example:

The following is the configuration the mod ships with

{
  "damaged_within": 300,
  "exclude": [],
  "include": "#c:bosses",
  "max_players": 5,
  "min_damage": 0.05,
  "percentage": true,
  "priority": 10
}

FAQ

How to install Equal Loot?

Install Fabric for your Minecraft version, download Equal Loot for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Equal Loot support?

Equal Loot has builds for Minecraft 1.21.1, 1.21.11, 26.1.2–26.3.

Is Equal Loot needed on the server?

Server only — players don't need to install it

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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