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Foundry Engine

A NeoForge Minecraft mod that turns Minecraft into a development-ready game engine.

NeoForge
Loaders
NeoForge
Downloads on Modrinth
431
Followers on Modrinth
4
versions
20
Updated
November 4, 2026Nov 4
Published
in 2026
This is a library — other mods need it, and it adds nothing to the game by itself
File Editor & Console — Quickly Edit your bundle scripts via the imgame file browser and code editor. View the logs of your scripts in the Console. All in game · swipe

At a glance

A library: other mods need it
Runs on NeoForge
For Minecraft 26.1.2–26.2
Works on either side — install it in the game, on the server, or both
Latest version — 0.2.2-26.2 from November 4, 2026
Requires ImGuiMC
Where it's needed
In gameoptionalOn serveroptional

Works both in the game and on the server — install where you need it

Game versions26.1.2–26.2

FoundryEngine

An in-game development platform and scripting engine built as a NeoForge Minecraft mod.

CurseForge Modrinth GitHub Wiki Java 25 NeoForge


Summary

FoundryEngine is a NeoForge mod that lets creators build custom gameplay systems, items, cutscenes, and dialogues using Groovy scripts and an in-game editor. With modular bundles and live reloading, you can develop and test content directly inside Minecraft without restarting the game.


What is FoundryEngine?

FoundryEngine provides an in-game development environment for Minecraft. It lets mapmakers, server owners, and modpack creators build standalone games, custom mechanics, and interactive story systems without compiling separate mod JARs.

Content is authored in Groovy scripts and organized into self-contained bundles. With the integrated Dear ImGui editor suite and runtime reloading (/engine reload), script edits and asset updates apply immediately while the game is running.

Note: Registry changes (such as registering new items, blocks, or sounds) require a game restart and cannot be hot reloaded at this time.


Key Features

Bundles and Scripting

  • Self-contained packages: Group scripts, models, textures, and sounds into isolated folders inside .minecraft/FoundryEngine/bundles/
  • Live reloading: Test script logic and asset changes live with /engine reload. (Registry changes require a game restart and cannot be hot reloaded yet.)
  • Clear structure: Organize your code across dedicated common, server, and client entrypoints.

In-Game ImGui Editor

  • Script and JSON editor: Edit Groovy scripts directly inside Minecraft with syntax highlighting and diagnostic checks.
  • Dialogue editor: Build branching conversations with player options, custom requirements, and script triggers.
  • Visual cutscene timeline: Position cameras along splines with keyframes, focal points, and easing transitions.
  • Spatial area tools: Place 3D bounding boxes in the world to configure trigger zones visually.
  • Development utilities: Inspect textures, browse files, test recipes, monitor console logs, and commit changes to Git.

Gameplay Subsystems

  • Builder APIs: Register items, blocks, block entities, recipes, sounds, particles, and tags directly from scripts.
  • Event bus: Hook into game ticks, block clicks, player interactions, combat, and custom engine lifecycle events.
  • Stage progression: Lock items, blocks, mobs, recipes, and dimensions behind unlockable progression stages.
  • Instanced dimensions: Spawn temporary dimension copies for custom game sessions, dungeons, or minigames without touching base world saves.
  • Screen shaders: Apply post-processing effects including vignette, depth blur, color fades, and custom skyboxes.

Getting Started

For Players and Server Hosts

  1. Install NeoForge on Minecraft 26.1.2 or 26.2
  2. Place FoundryEngine and its required dependencies into your mods/ directory.
  3. Put downloaded content packages into the /FoundryEngine/bundles/ folder.
  4. Start the game or server.

For Creators and Pack Authors

  1. Check the FoundryEngine Wiki for guides, builder tutorials, and API documentation.
  2. Open the in-game editor using the configured shortcut or menu.
  3. Create a new bundle in your /FoundryEngine/bundles/ directory or start from the ExampleBundle template.
  4. Write your registration and gameplay logic in Groovy scripts.
  5. Run /engine reload to test script and asset changes in real time. (Registry changes require a game restart.)

Requirements and Compatibility

  • Mod loader: NeoForge
  • Java version: Java 25
  • Supported versions: Minecraft 26.1.2 and Minecraft 26.2
  • Environment: Client, Dedicated Server, and Singleplayer

Links


Credits

FAQ

How to install Foundry Engine?

Install NeoForge for your Minecraft version, download Foundry Engine for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Foundry Engine support?

Foundry Engine has builds for Minecraft 26.1.2–26.2.

Is Foundry Engine needed on the server?

Works on either side — install it in the game, on the server, or both

License and source
BSD 3-Clause "New" or "Revised" Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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