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PointControl

capture points with minimalism design

Forge
Loaders
Forge
Downloads on Modrinth
192
Followers on Modrinth
1
version
1
Updated
March 7, 2026Mar 7
Published
in 2026
HUD point indicators — hud for monitoring progress of assimilation or de-assimilation points · swipe

At a glance

Runs on Forge
For Minecraft 1.20.1–1.20.6
Needed in the game and on the server
Latest version — 1.0 from March 7, 2026
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.20.1–1.20.6

PointControl

A lightweight Forge mod that adds capture points to Minecraft.
Players can fight for control of areas, and teams can capture and hold points to gain dominance.

Perfect for:

  • PvP servers
  • mini-games
  • faction battles
  • territory control systems
  • adventure maps

Points can be created anywhere and will automatically track nearby players and determine which team controls the area.


Features

  • Create capture points anywhere in the world
  • Automatic team dominance detection
  • Configurable capture duration
  • Customizable capture animations
  • Client HUD showing point status
  • Persistent points saved with the world
  • Event API for other mods

How It Works

A Point is a area in the world.

Players inside the area contribute to their team's dominance.

If one team has more players inside the area than others:

  1. The point starts assimilating
  2. Progress increases until capture duration is reached
  3. The team becomes the owner of the point

If another team enters the area:

  • capture progress can decrease
  • the point can become contested
  • the point can be lost

Commands

All commands require operator.

Create a Point

Creates a new capture point at the player's position.

/point create <id> <radius>

Example:

/point create alpha 10

Creates a point with:

  • id: alpha
  • radius: 10 blocks

Remove a Point

Deletes an existing point.

/point remove <id>

Example:

/point remove alpha

List Points

Displays all existing points.

/point list

Example output:

Points: alpha, bravo, charlie

Change Capture Duration

Sets how long it takes to capture a point.

/point assimilation duration <id> <ticks>

Example:

/point assimilation duration alpha 60

Default value:

30 ticks

Higher values make capturing slower.

Change Capture Animation

Sets the animation used in the HUD.

/point assimilation animation <id> <animation>

Available animations:

up
down
in
out

Example:

/point assimilation animation alpha out

Configuration

Config file:

config/pointcontrol.json

Example configuration:

{
  "enableDeassimilationWhenNoPlayers": true,
  "deassimilationPeriod": 6
}
enableDeassimilationWhenNoPlayers

If enabled, capture progress will slowly decrease when no players are present.

deassimilationPeriod

Controls how quickly capture progress decays.

Lower values = faster decay.


HUD

When points exist, players will see a capture HUD on the screen.

The HUD displays:

  • point identifier
  • capture progress
  • controlling team color
  • capture animation

Team Support

The mod uses Minecraft scoreboard teams.

Example:

/team add red
/team add blue

Players must belong to teams for capture logic to work.


Developer API

PointControl provides simple events for mod integration.

Events
PointCaptureEvent
PointCapturedTickEvent
PointLostEvent

Example usage:

EventManager.POINT_CAPTURE.add(event -> {
    Point point = event.getPoint();
    Team team = event.getTeam();
});

FAQ

How to install PointControl?

Install Forge for your Minecraft version, download PointControl for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does PointControl support?

PointControl has builds for Minecraft 1.20.1–1.20.6.

Is PointControl needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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