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PotionControl

Allows to modify all properties of vanilla & modded potions & potion types, adds additional properties

Forge
Loaders
Forge
Downloads on Modrinth
172
Followers on Modrinth
1
versions
8
Updated
October 30, 2026Oct 30
Published
in 2026
potion type info — all modifiable · swipe

At a glance

Runs on Forge
For Minecraft 1.12.2
Needed in the game and on the server
Latest version — 1.2.4 from October 30, 2026
Requires FermiumBooter
License MIT — free
Where it's needed
In gamerequiredOn serverrequired

Needed both in the game and on the server

Game versions1.12.2

Requires FermiumBooter and BetterConfig.

This is for modpack creators.

I initially made this mod because i just wanted to unregister certain potions and potion types, but then it kinda evolved to a full control mod just like Enchantment Control.

Using the same mixin backbone as Enchantment Control, this mod allows to modify all vanilla and some custom properties of all potions and potion types.

The (on first startup automatically inferred) json files of each potion and potion type allow to modify those properties.

NOTE: json files in /inferred-inactive are inactive. You need to move the desired ones manually to /active.

Potions:

Allows to modify:

  • ingame name and description (in names.txt and descriptions.txt)
  • whether it is a good or bad effect
  • the liquid color and the display (hover tooltip) color
  • which items can remove them (curative items)
  • its attribute modifiers
  • its max amplifier and max duration (custom property)
  • whether its instant and/or repeating and its repeating period
  • whether it should prioritise higher duration over higher amplifiers when combining a new with an existing effect of the same type (custom property)
  • whether and on which level (1-4) it is found on the beacon GUI
  • incompatibilities with potions removing or blocking each other
  • can blacklist entities or mobs with a specific tag from getting this potion

Potion Types:

= (lists of) specific potion effects with specific amplifiers and durations, brewable

Allows to modify:

  • which effect(s) at which amplifier+duration are on this potion type (and whether they show particles/are beacon style)
  • which brewing recipes create or use this potion type (this allows to overwrite brewing recipes and create custom ones)
  • duration of the effects on tipped arrows
  • how long this potion type takes to brew

To modify potions and potion types, create a potionid.json file in the respective and automatically generated "modid" subfolder in /install/config/potiontypes/active. Can also copy and edit from /install/config/potiontypes/inferred-inactive.

The mod config also allows to unregister certain potions+types and modify the brewing time globally.

Fixes

Theres also some small fixes included:

  • Allows potion levels up to 32k instead of max 128 (above 128 would behave + save weirdly with 255=-1)
  • Display potion levels at any lvl not just 1-3, in vanilla inventory & DS HUDs overlay
  • Fixed error log of potion descriptions thats meant to create potion descriptions lang files printing out the wrong missing lang keys

Logo by Artsy

FAQ

How to install PotionControl?

Install Forge for your Minecraft version, download PotionControl for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does PotionControl support?

PotionControl has builds for Minecraft 1.12.2.

Is PotionControl needed on the server?

Needed in the game and on the server

License and source
MIT Licensefree to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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