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Rabbit Pathfinding Fixed

Fixes rabbit pathfinding efficiently

Fabric
Loaders
Fabric
Downloads on Modrinth
113K
Followers on Modrinth
71
versions
15
Updated
September 15, 2026Sep 15
Published
in 2024
jump height · swipe

At a glance

Runs on Fabric
For Minecraft 1.18–26.3
Needed on the server; optional in the game
Latest version — 1.5.0 from September 15, 2026
License Apache-2.0 — free
Where it's needed
In gameoptionalOn serverrequired

Needed on the server; optional in the game

Game versions1.18–26.3

Fixes rabbit pathfinding efficiently.

As of 1.21.1 there are multiple problems with rabbit pathfinding:

Basic pathfinding

  1. The calculation of the jump height/velocity is incorrect and poorly implemented.
    This results in too small jumps for climbing over a block.
  2. Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block.
    This behavior is caused by RabbitMoveControl which only sets the (horizontal) speed correctly during movement but not while jumping.
  3. Rabbits are stuck / try to wander around forever.

    • The root cause is that EntityNavigation sets its timeouts based on movement speed.
      If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal).
    • Rabbits only have a single goal when idle: WanderAround(Far). Most other entities also use LookAroundGoal.
      Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs.
    • RabbitMoveControl#tick constantly updates the rabbits speed (RabbitEntity#setSpeed).
      While doing this it also indirectly executes moveControl#moveTo thus the rabbit always tries to reach it's last target even when it shouldn't do that.

As of 1.21.4/24w46a MC-150224 was fixed, correcting the jump height (1) and fixing the stall (2).
However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing.

Eating carrot crops

  1. Rabbits can't reach the crops and always stop one block short of them.
    This is due to selecting the incorrect distance from the crop block (it's 1 but should be 0).
  2. Rabbits eat the crop instantly even while still jumping and being in the air.
  3. The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of shouldContinue and isTargetPos methods.

Other fixes

  • The client-side rotation of Adults rabbit's head is most of the time slightly upwards - MC-306682 affects 26.1 or later

Detailed video comparisons are also available.

FAQ

How to install Rabbit Pathfinding Fixed?

Install Fabric for your Minecraft version, download Rabbit Pathfinding Fixed for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Rabbit Pathfinding Fixed support?

Rabbit Pathfinding Fixed has builds for Minecraft 1.18–26.3.

Is Rabbit Pathfinding Fixed needed on the server?

Needed on the server; optional in the game

License and source
Apache License 2.0free to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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