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Sound Control

Per-sound control, 3D spatial zones, real-time sound discovery — for Fabric, NeoForge and Quilt

FabricNeoForgeForgeQuilt
Loaders
FabricNeoForgeForgeQuilt
Downloads on Modrinth
11K
Followers on Modrinth
30
versions
115
Updated
September 28, 2026Sep 28
Published
in 2026
3D Radar · swipe

At a glance

Runs on Fabric, NeoForge, Forge and Quilt
For Minecraft 1.20–1.20.1, 1.21–26.3
Client only — no need to install it on the server
Latest version — 1.6.0-neo-1.20.1 from September 28, 2026
License Apache-2.0 — free
Where it's needed
In gamerequiredOn servernot needed

Install in the game only; not needed on the server

Game versions1.20–1.20.1, 1.21–26.3

Sound Control

CurseForge GitHub Modrinth

Individual sound control, one-key muting, world-specific audio zones, and real-time sound discovery.

Sound Control lets you mute unwanted sounds, adjust their volume, organize settings into configuration profiles, and create quiet areas without silencing the rest of your world. Supports vanilla sounds and sounds added by other mods.


Sound Management

Press V to open the main menu and choose how you want to manage sounds:

ModeDescription
BasicAdjust entire sound groups, such as zombie sounds
AdvancedControl individual sound events
ModsBrowse sounds by mod namespace

The main menu includes:

  • Volume controls — adjust individual sounds and groups.
  • Mute toggles — silence sounds without removing their saved volume settings.
  • Global controls — manage footsteps, block breaking, and common mob sound categories.
  • Favorites — keep frequently used sounds easy to find.
  • Search and filters — browse all sounds, edited entries, or favorites.
  • Sound previews — play and stop sounds directly from the menu.
  • Copy sound IDs — copy identifiers for configuration or troubleshooting.
  • Reset controls — restore sound settings when needed.

One-Key Muting

Silence a noisy block or mob without searching through the sound menu.

  1. Assign a key to Mute/Unmute Targeted Block or Mob in Minecraft's Controls menu.
  2. Aim at the block or mob.
  3. Press the key to mute its detected sound group.
  4. Press again to unmute.

For a zombie, this targets its sound family rather than only the sound it is currently making.

This changes per-sound settings globally: muting a zombie sound group affects other zombies using the same sounds. Use Sound Anchors when you only want to silence a specific area.

Modded mob detection supports common naming patterns. NeoForge also uses mob sound getters and unambiguous playback observations to identify additional sounds. Unusual mod implementations may require the mob to make a sound before it can be identified.


Sound Anchors

Create spatial audio zones that apply sound overrides only to sources inside their boundaries.

Available across all supported version branches in 1.6.0 — no longer exclusive to Minecraft 26.x.

FeatureDescription
Zone shapesSphere with a radius or box with independent width, height, and depth
Sound overridesMute selected sounds or adjust their volume from 0–200%
Sound selectionAdd individual sounds, basic groups, or global categories
Discovery integrationChoose sounds through Browse or Recent
Visible boundariesShow or hide each anchor's outline
ManagementCreate, rename, enable, disable, and delete anchors
World isolationSeparate lists for singleplayer save folders and multiplayer server addresses
PersistenceKeep anchors and their settings between sessions

Example uses:

  • Silence a nether portal near your storage room.
  • Reduce machine noise inside a workshop.
  • Mute mob sounds around a farm without affecting distant areas.
  • Create quiet zones for building, recording, or roleplay.

Anchors use the sound source's position, not the listener's position. Overlapping zones use the quietest matching override, and an anchor does not override a global/profile mute.

Boundary rendering uses screen clipping to avoid unnecessary off-screen drawing.

Existing Anchors

Upgrading from an older version? Previously saved anchors had no world identity.

Open their intended world and use Move old anchors into this world to assign the old list. Until imported, those legacy anchors remain saved but inactive.

Singleplayer identity is based on the save-folder path. Multiplayer identity is based on the server address and port; separate server-side worlds behind the same address and dimension cannot be distinguished automatically.


Configuration Profiles

Keep different sound setups instead of editing the same configuration every time.

  • Create profiles for building, exploration, recording, or different modpacks.
  • Rename and edit profiles from the profile panel.
  • Switch profiles directly in the sound menu.
  • Open the configuration folder from the menu.
  • Back up or share configurations using their JSON files.

Configuration files are stored in:

LocationContents
config/soundcontrol/configs/Sound configuration profiles
config/soundcontrol/settings.jsonGeneral settings, active profile selection, and world-specific anchors

Sound profiles and anchors are separate: switching profiles does not move anchors between worlds.

Back up your configuration before manually editing files or downgrading the mod.


Recent Sounds

Review sounds recorded during your current session.

  • Play or stop a sound preview.
  • Mute sounds and adjust their volume.
  • Mark favorites and reset entries.
  • See recorded source coordinates.
  • Select recent sounds when editing an anchor.
  • Clear the history at any time.

Useful when you hear an unfamiliar sound and do not know its ID.


Discovery Overlays

Press Y to cycle between the available overlays:

StateDescription
3D Sound RadarDisplay tracked sound sources around you
SoundListShow detected sounds associated with the block or entity under your crosshair
OffHide both overlays

SoundList uses registered sound families and supported detection methods. Modded sounds are supported, but Minecraft does not provide a universal list of every sound an arbitrary modded entity can emit.


Minecraft and Loader Support

Quilt uses the same JAR as Fabric. Install only the file matching your Minecraft version and loader.

MinecraftFabric / QuiltNeoForgeForge
26.3YesYes—
26.2YesYes—
26.1.xYesYes—
1.21.9–1.21.11YesYes—
1.21.6–1.21.8Yes——
1.21.4–1.21.5Yes——
1.21.2–1.21.3Yes——
1.21–1.21.1YesYes—
1.20.1YesYesYes

On Minecraft 1.20.1, Forge and NeoForge use the same JAR. Fabric and Quilt use a separate shared JAR.

Some Fabric files cover multiple Minecraft versions. Check the compatibility labels on the download page.


Controls

Default keyAction
VOpen Sound Control
YCycle Sound Radar → SoundList → Off
UnassignedMute/unmute the targeted block or mob's sound group

All key bindings can be changed in Minecraft's Controls menu.


Languages

Interface translations are available in 12 languages:

Ukrainian · English · German · Spanish · French · Polish · Chinese (Simplified) · Portuguese (Brazil) · Russian · Japanese · Korean · Italian

Some newly added labels may use English until their translations are updated.


Documentation and Support

When reporting a bug, include your Minecraft version, loader, Sound Control version, and the relevant crash report or log.

FAQ

How to install Sound Control?

Install Fabric for your Minecraft version, download Sound Control for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Sound Control support?

Sound Control has builds for Minecraft 1.20–1.20.1, 1.21–26.3.

Is Sound Control needed on the server?

Client only — no need to install it on the server

License and source
Apache License 2.0free to use and share with credit to the author
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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