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Tyr's Fluid Void Stuff

A simple mod that changes how the edge of fluids renders in the void. Also can control how far said fluids fall.

NeoForge
Loaders
NeoForge
Downloads on Modrinth
602
Followers on Modrinth
5
versions
2
Updated
July 1, 2026Jul 1
Published
in 2026
Fluid in void — Fluid in void · swipe

At a glance

Runs on NeoForge
For Minecraft 1.21.1
Works on either side — install it in the game, on the server, or both
Latest version — 1.0.1 from July 1, 2026
License GPL-3.0-only — free
Where it's needed
In gameoptionalOn serveroptional

Works both in the game and on the server — install where you need it

Game versions1.21.1

Tyr's Fluid Void Stuff

This mod is all about two things:

  1. Fade out fluids that do not end on a block so that they look pretty in void environments (Clientside, does not require mod on server)
  2. Limit how far a liquid can fall from its source block to prevent huge waterfalls (Serverside, does not require mod on client)

The client renderer is ported from FluidVoidFading (Neoforge 1.21.8) by DaFuqs under the GNU General Public License.


What it does

On the client, the bottom of any fluid column fades out smoothly rather than ending with a hard edge. Works on water, lava, and modded fluids. Sodium is supported.

On the server, you can set a maximum vertical drop for fluid columns. Once a column hits the limit, it stops spreading downward and leaves air below. The limit is measured as straight vertical distance from the source, so it works the same whether the fluid falls straight down or zig-zags down i.e. a staircase. Individual fluids can be exempted from this via a blacklist.

Neither side requires the other. See below.


The mod is optional on both ends of a connection (Server or Client)

SetupWhat happens
Client + ServerFull functionality with the fade renderer on the client and the column cap on the server.
Client onlyFade renderer works for columns that end in air naturally (e.g. in the void). No other functionality.
Server onlyVertical fluid limits only. Players without the mod just see normal fluid rendering, the liquid still stops, it just won't show the fade-out thingamabob.

Config

Config file: config/tyrsfluidvoidstuff-server.toml.

OptionDefaultWhat it does
maxFluidColumnLength0Max vertical drop in blocks from the source. 0 = disabled.
fluidColumnLengthBlacklist(empty)Fluid IDs to skip the cap for, e.g. minecraft:water.

If you have the mod on the client, the config is also reachable from the Mods screen in-game.


Credits

  • Tyrthurey — column cap, NeoForge port, glue code
  • DaFuqs — original fade renderer (Modrinth) (Github)

FAQ

How to install Tyr's Fluid Void Stuff?

Install NeoForge for your Minecraft version, download Tyr's Fluid Void Stuff for the same version and loader, put the file into the mods folder and launch the game with the loader profile.

Which Minecraft versions does Tyr's Fluid Void Stuff support?

Tyr's Fluid Void Stuff has builds for Minecraft 1.21.1.

Is Tyr's Fluid Void Stuff needed on the server?

Works on either side — install it in the game, on the server, or both

License and source
GNU General Public License v3.0 onlyfree to use and share; changes to the mod itself must be published under the same license
Original — Modrinth↗Files unchanged, verified with SHA-512Is this your mod? For rights holders

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